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VibroSonics
v1.0.2-mozzi-implementation-364-g1751614
Arduino Library for Translating Audio into Vibrations
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#include <Grain.h>
Public Attributes | |
| float | attackFrequency = 100.0 |
| float | decayFrequency = 100.0 |
| float | sustainFrequency = 100.0 |
| float | releaseFrequency = 100.0 |
Struct containing target frequency data for a grain
| float FreqEnv::attackFrequency = 100.0 |
The maximum frequency the grain will reach in its attack state.
| float FreqEnv::decayFrequency = 100.0 |
The maximum frequency the grain will reach in its decay state.
| float FreqEnv::releaseFrequency = 100.0 |
The lowest frequency the grain will output in its release state.
| float FreqEnv::sustainFrequency = 100.0 |
The frequency the grain will output in its sustain state.