VibroSonics  v1.0.2-mozzi-implementation-309-gf5440e1
Arduino Library for Translating Audio into Vibrations
Loading...
Searching...
No Matches
FreqEnv Struct Reference

#include <Grain.h>

Public Attributes

float attackFrequency = 100.0
 
float decayFrequency = 100.0
 
float sustainFrequency = 100.0
 
float releaseFrequency = 100.0
 

Detailed Description

Struct containing target frequency data for a grain

Member Data Documentation

◆ attackFrequency

float FreqEnv::attackFrequency = 100.0

The maximum frequency the grain will reach in its attack state.

◆ decayFrequency

float FreqEnv::decayFrequency = 100.0

The maximum frequency the grain will reach in its decay state.

◆ releaseFrequency

float FreqEnv::releaseFrequency = 100.0

The lowest frequency the grain will output in its release state.

◆ sustainFrequency

float FreqEnv::sustainFrequency = 100.0

The frequency the grain will output in its sustain state.


The documentation for this struct was generated from the following file: